You can pick up one-off projectiles however such as meat cleavers, statues and Molotov cocktails that help you take out an enemy from a distance or to kill one if you are being swarmed.
You don’t collect anything to recharge the battery as it refills by itself. Dodge rolls work for shotguns (scattered fire), riot guards and bosses. Alternatively, you have a roll that dodges the shot and allows you to get in close. First of all, you can slow time, represented by a depleting battery level, and hit the bullet towards the NPC to kill them. Unless your reactions are tighter than a ducks arse, you won’t stop a bullet unless you slow down time. Some enemies will melee you, while others will shoot. Katana Zero is a one-hit policy, after all, so you apply a slight degree of stealth until you plan your attack. It’s a 2D platformer, but you won’t be focussing too much on jumping from one ledge to another. Should he die, the level rewinds à la VHS style, and he’ll try again until he gets it right, then move on to the next stage.Įach mission is an assassination, and there are a handful of stages or areas to complete until you get to the target. What I can tell you is you play an assassin named Zero who can manipulate time.
The buzz has died down for now, but I don’t want to reveal any spoilers, as I found the story quite engaging, and it is better to experience some of the reveals first hand. At the time I saw this, I also saw the trailer for My Friend Pedro and out of the two, the latter appealed more. Katana Zero came to my attention after seeing a Nintendo Direct or something similar.